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12 Game Reviews w/ Response

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good god

for the love of the world, increase your framerate

the vague choppiness is extremely off-putting in a platforming game

BrutalBanana responds:

its @ 25.
retard.

hhhhhhhhhh

Well Seth, at least you added a 3D plane this time and a new weapon acquisition system, be careful or you might accidentally bring some innovation to your 500 exactly the same generic fighting games with exactly the same generic techno bullshit soundtracks

apart from that though, the one thing I would pick out as a major flaw is that you made the single worst running loop in the history of any sponsored animator/game designer - couldn't you have at least typed 'slow motion running' into youtube and studied from that?

but otherwise, everything is pretty reasonable - that sums the whole thing up really, nothing groundbreaking.

Cosmoseth responds:

You need to make a submission worth reviewing, so i can be as petty as you! :D

there seems

to be a bunch of errors in the hit detection, in a good couple of levels I've floated straight through the walls

also, I would recommend fixing your buttons because you have to hover over the actual black text instead of just the general vicinity of the button.

one final thought
don't use shitty zelda fan music

okay bye

AnimatorAC responds:

Why don't you like the music :(. I thought it was wonderful :D. Thanks anyway haha.

honestly

Why would anyone ever want to leave Amsterdam for Birmingham? That is the worst idea in the history of the world.

willcheng responds:

Birmingham is great! Seriously though, perhaps you could have reviewed the game?

oh mannn

The game itself is highly mediocre and unoriginal, but Alien Trilogy music and SFX? Stop playing with my heart!

ookpalm responds:

ohoh mann

I really think

-that these were too mediocre on the whole to be worth transferring to the Flash Portal. I appreciate the hard (?) work on the artists' part but I also think organising it into a slideshow for extra exposure was a little too much - should've just let the thread be enjoyed as it was.

JKAmovies responds:

As I said below, I make all these collabs to show NG what potential most of the less well-know artists can do. some artists featured in this collab are very well known mind you. . . But doesn't mean we can't still showcase their art.

Thanks for the review :)

Hey, look

It's minesweeper, but all flashy!

Minsweeper is one of my favourite games, and I like how you've tried to emulate and expand it, but the clicking system is pretty flawed when you're trying to keep the flow of the game up with your pace of thinking (although I don't have any ideas how to get around that).

Everything else is perfectly fine really, the ability to set custom game dimensions like in the origional Minesweeper would be nice though.

artificialgames responds:

Thanks for the useful comments. I have added the control and alt left click abilities now to overcome some of these diffculties.

Having custom dimensions is a good idea, perhaps ill implement that in Monkey Mines 2 :P

blasphemy!

Pac-Man never hadthat many extra lives.
The ghosts dawdle around, instead of relentlessly persuing Pac-Man and beating him around corners.
Where are the sound effects?
Where is Pac-Man's depressing death animation?
Why can't you seem to use certain corridors of the maze?

You just can't call this a Pac-Man clone. :(

TriForce12 responds:

I know about all these faults, and have no control over them, apart from the sfx. I revoved them because they were awful, like loonytunes or some crap.

not bad at all

I liked this quite a bit. The way your turret rolls around and the lazer scores singe-marks in the ground are both very satisfying, and at the start, so is killing enemies. However, the dual-facet aiming system is pretty clunky, and you soon find yourself just spinning around, taking out the 20 enemies 2 feet away from you shooting you into swiss cheese. It would have made a lot more sense to make this game mouse-aimed, and just buffed the enemies the rebalance it. When every drone spawns it comes in at at a completely different angle and at at different distance; you would need to practice hard to adjust to aim against that before you could play the game effectively, and that's not a commitment many gamers will make.

I know the powerups are there to make the game fair, but does it really make it more enjoyable when you're not doing any of the work? No, no it doesn't.

Indigon responds:

As I said below, the game is supposed to be like this. Wait until you get into further levels, then your aiming skills really matter :)

one fatal flaw

The keyboard was just not the fucking medium best fitted to control this game.

FetusFulp responds:

why not? it works just fine.

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