As about 250 other people probably pointed out this is virtually a carbon copy of Smash TV, except slightly more polished and responsive, yet much easier and very dull. All the brown colors and the way every enemy looks and acts almost the same wears down on your level of interest long before you beat the last level, and by a quarter way through you've already hit the end of your weapon class tier so it becomes a complete waste of time to play. The host isn't even outrageous enough by far, in Smash TV he was never seen without either piles of money and/or hoes and just the dialogue was funny enough.
bold and artistic; a triumph
just kidding, you're both fucking insane
if there is one word I'd use to sum this game up, it'd be 'boring'
it just reminds me of a much less dynamic and interesting version of motherload
for the love of the world, increase your framerate
the vague choppiness is extremely off-putting in a platforming game
its @ 25.
Well Seth, at least you added a 3D plane this time and a new weapon acquisition system, be careful or you might accidentally bring some innovation to your 500 exactly the same generic fighting games with exactly the same generic techno bullshit soundtracks
apart from that though, the one thing I would pick out as a major flaw is that you made the single worst running loop in the history of any sponsored animator/game designer - couldn't you have at least typed 'slow motion running' into youtube and studied from that?
but otherwise, everything is pretty reasonable - that sums the whole thing up really, nothing groundbreaking.
You need to make a submission worth reviewing, so i can be as petty as you! :D
Do you even plant a flag? I fucking love Minesweeper but this just makes me weep.
but horrendous control mechanic.
Did you even playtest this before you exported it?
game developers seriously need to stop using shitty placeholder zombies as enemies, with some kind of cardboard police specialist as the protagonist
it's been done to death and just shows a complete lack of any imagination
it just doesn't
replicate the satisfaction of the real thing
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